It’s been a while since I’ve had an update, and there hasn’t been a whole hell of a lot happening.
For starters, I’m shifting focus away from a few worldbuilding ideas. For a while I was playing with a very sci-fi heavy plot, but after several revisions, I found myself incredibly frustrated with the concept. There left a lot of room for interpreting character motivations as sort of fleeting or incoherent or just downright lacking, and I want to avoid some of the cheeseball drama that comes with narratives like the Star Ocean franchise.
I’ve also decided on switching up the art assets. I purchased the license for Time Fantasy assets, and I find the look to be much more flexible to work with. The template is easy to use, and frankly more fun to make poses and animations for.
So we’ll see how things come together. After the re-write I’ll be posting some character and story summaries, as well as a few test maps with the new assets once the project comes together a bit more.
That’s all easier said than done, of course. I’ve sort of limited myself to a few hours here and there to work on this project, and so the best I can do is find ways to be as efficient as possible when I do. Thankfully, I don’t have any deadlines to meet or anything like that, but it’s been hard to avoid the cyclical “try a dozen things and none of them work and you wasted like 10 hours of work on nothing.”
I keep telling myself that once I have all the base assets I need, the rest should fall into place, yeah?